THREE Store - Flythrough and Animation
Cinema 4D with Standard Render
A pitch-stage iteration of the Three retail project.
From several photos taken of the retail space before it was transformed to a Three store, I put together a floor plan, and built the model (there was teamwork with a colleague on the floorplan and modelling). I was briefed to come up with some possible customer flows, using the clay renders to show this. And to visualise the basement section of the store.
We used still renders for the pitch. When there was more time, after the pitch, I created this flythrough with the animation for the wall screen.